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Thread Statistics | Show CCP posts - 14 post(s) |

Sig Sour
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Posted - 2009.11.04 22:34:00 -
[1]
I proposed an idea similar to this before but it was trolled. I really thing the nomadic life needs some attention, not just in a mobile outpost though. A carrier that can actually relocate more than 1 players stuff would be nice.
I also proposed a mechanic I think would be interesting here - to incorporate some Dust 514 action into Eve, "Boarding Parties" for super capitals delivered through T2 Tier 2 Battle Cruisers - APC's.
At some point I would also like to see Concord view the power some pilots have assumed as an irrevocable decision - no more cloning. Yep, you die in a pwnmobile, your character is GONE. Cant handle that, don't get in it.
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Sig Sour
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Posted - 2009.11.05 18:24:00 -
[2]
Originally by: CCP Incognito thoughts comments.
I love it. I want it. Dominion... you guys need more crunch! (j/k)
I would put that titan pilot I was training back to an active state.
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Sig Sour
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Posted - 2009.11.05 21:44:00 -
[3]
This would be a real mother ship. Not a Juggernaut (Juggernauts are building up in masses in Jove). Hive ship is Stargate Atlantis - the wrath (1/2 human 1/2 bug) term for a Mothership.
It would be super cool if this thing could be pre programmed to, much like a pos, deploy drones when attacked. Fighters and fighter bombers would be great if someone goofing off attacked one and got chased down endlessly though w-space.
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Sig Sour
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Posted - 2009.11.05 22:36:00 -
[4]
Edited by: Sig Sour on 05/11/2009 22:42:06 Making it a piloted pos would be pointless. We have pos's, we don't need any that require a pilot. Don't try to reinvent the POS.
The key features that would set this Mothership above being a pos are: - It can relocate a corp/alliance while members are offline. - people can resupply to/from it while other members are offline (market). - lol trickery or carebear rainbow love (non allinace docking). - upgrades could allow options like an outpost. - no annoying pos shields mechanics - no annoying pos anchoring mechanics
*edit One thing that REALLY concerns me is how the new sov mechanics will tie to "super capital" construction and if a Mothership will be considered a super capital. I would like to see a "Mothership Construction Array" that is confined to 0.0 security but would not be tied to sovereignty. That way you don't have to be a powerblock to be a nomad.
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Sig Sour
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Posted - 2009.11.06 10:15:00 -
[5]
Originally by: CCP Incognito We don't' need visual effect to show the nomad ship disappearing/ appearing.
Having said that we do have a internal directive not to code anything that depends on down time. We are trying to get DT to be as short as possible.
Visual effects are cool. What if you give a 5 minute warning that would shout in local (like weirdfish loves to do on the test server, or traffic warnings) that the Mothership is preparing to jump. Transfer it into a 10 minute lockdown, nothing docks, nothing can be traded, everyone enters a total lock down. Viewed from the outside the mothership would play a sweet five star animation the unanchor process taking place, while in the background all the data is actually being backed up and moved to the new system.
Now when you have a crap ton of modules out free in the corp hangar in a carrier, and you jump, it takes a long time for that stuff to load. But if they are in cans, it loads super fast. This could be a bug with the corp hangars on the carriers, or a trick you could use to get this nomad mothership to be able to jump quick, idk.
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Sig Sour
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Posted - 2009.11.06 18:49:00 -
[6]
Originally by: Dani Leone What point defenses can it deploy if any? Should it be have grid cpu to anchor a handful of small/med pos guns?
I think it should fit out a lot like a Super Carrier, maybe same bandwidth but more room for spare fighters. Honestly an AOE DD would work just fine on a stationary ship. There wouldn't be any rookie ships being hot dropped. As far as anchoring pos guns - as someone with starbase defense management 5, I am just going to cross my fingers that skill will come in handy.
Originally by: Dani Leone Can it have a market? ie a station only market, that cannot be accessed undocked which would be useful for true Thukker style nomadic caravans selling their wares.
It should. For database reasons I see where you are coming from with the rules against buying stuff while undocked, but I think there should be another way.
Originally by: Dani Leone How much storage does it have? I'm thinking that it needs to be fairly limited to stop it simply being an assault base as has been pointed out.
It needs enough room for each pilot to be comfortable, otherwise you are just reintroducing the problem of the carriers. I am personally comfortable with 1 (maybe 2) battleships, 2 battle cruisers, a few cruisers and several frigs.
Originally by: Dani Leone Can it be parked in or next to a pos shield? I would say no given that it would allow docking games under pos guns.
They should have to be anchored at moons. Docking games under pos fire... that is the least of concern. What I would be worried about is say... a hacked account with pos gunner roles vaporizing the mothership from a blue pos in 15 minutes while nobody is online. You wont see many people playing docking games on kick-out stations. Make the mothership by design to have kick-out undocks (undock is at 0, by the time you stop you are 5k out of docking range).
Originally by: Dani Leone Is it scannable? If so can that be changed/made difficult...
Yes it would be scannable if not on the overview. Keep your carebear game breaking dreams out of this one please.
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Sig Sour
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Posted - 2009.11.09 21:50:00 -
[7]
For the most part everyone seems to be on the same page.
What does everyone think of having it have a massive drone bay, 504k - 754k, but a bandwidth like a super carrier? Then when anchored, it would have some power grid output like a pos for some guns. Drones/Fighters/Fighter Bombers would still be able to be deployed.
What about instead of making it built from T1, T2 or T3 materials - you make built from all 3. Have it work like a T1 BPO (no base ship) but require Capital Components, Advanced Capital Components and some reverse engineered components.
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Sig Sour
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Posted - 2010.01.08 16:28:00 -
[8]
Edited by: Sig Sour on 08/01/2010 16:28:21 The ship proposed in this thread could make the game much more enjoyable to me and my corp mates. I believe that I could get A LOT more of my friends to start playing Eve if they were able to stick with the group even if they were not logged in.
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Sig Sour
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Posted - 2010.01.16 17:44:00 -
[9]
Right now wormhole mechanics are pretty darn anti-pvp. I find it rather irritating that 1/3 of the space in this game is pretty well a safe haven for carebears. I see more and more x-large ship construction arrays on scan in wormholes every day. The longer CCP takes to implement a ship that can allow for wormhole invasions, the bigger the problem of people creating impenetrable fortresses in w-space becomes.
If things get out of hand with full on dread fleets in w-space, I can see there needing to be tweaks made to the wormhole mechanics to re balance the game.
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Sig Sour
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Posted - 2010.01.21 18:19:00 -
[10]
I like Apon's suggestion of having more than 1 class of these things. What if there were only 2 classes though?
Caravan - Can use stargates, capable of hosting 25 pilots, would fit in the "super capital" class of ships.
Mother Ship - Can not use stargates, hosts 50 players base (+ 25 per level of corp skill - "nomad"), fits in the "mobile platform" class of ships.
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Sig Sour
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Posted - 2010.01.29 03:09:00 -
[11]
or you could make it something people will actually use.
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Sig Sour
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Posted - 2010.10.28 17:14:00 -
[12]
CSM minutes = ...

... 
This ship would have made the game so much more fun for me. Maybe 2012? 
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Sig Sour
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Posted - 2010.10.28 19:50:00 -
[13]
Originally by: Daedalus II I didn't see anything related to hive ships in the meeting minutes? Or do you mean that they plan to concentrate on fixing old stuff instead of implementing new stuff? I'd almost prefer that honestly 
There was hope that the mother ship they announced was not CCP making a mistake in their ship classes. That they were actually introducing a mother ship.
Originally by: "CCP" The super carrier blueprint copy will have a fixed chance drop rate.
Super Carrier, not mother ship.
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